Pricing

Pay for minutes,
not machines.

Every render is priced by started output-minute — the length of the video that comes back, not the time a machine spent on it. No instances, no idle billing, no estimates.

Renders

5 cr / minute

flat, every minute, every job

One rate whether your composition paints DOM and SVG or pushes WebGPU, Three.js and shaders. Jobs that need graphics silicon still route to GPU-capable machines — the route changes, the price doesn't.

Community renders

4 cr / minute

when you opt in

Renders are private by default. If your content can run on community machines, opting in takes every price down by ×0.8.

Self-render

0 cr

forever

Jobs routed to hardware you own cost nothing. The network is for the capacity you don't have.

Free self-render on the shared fleet is currently by arrangement; ask us to enable it for your workspace.

Estimate a render

10Cloud
8Community
0Your own machine

Credits are reserved when a job is accepted and settle to exactly this price — a canceled job releases the full hold.

Community tier

Opt in, pay 20% less.

Renders are private by default and run on vetted cloud machines. If your content can run on community machines, opting in takes every price above down by a factor of ×0.8. Your choice, per job.

Operators

Your machine earns 70%.

Operators' share is 70 of every 100 credits a job costs, recorded as a pending earning when the job completes. Payouts are not yet available — they're coming later. Verification of that work is planned and not yet live. The network keeps 30 to run dispatch and storage.

Early access

Credits are hand-topped right now.

We're pre-launch: no card forms, no checkout — credits are granted manually while the network hardens. Create a workspace and ask us for a grant, or pair your own machine and render free from day one.