Pricing
Pay for minutes,
not machines.
Every render is priced by started output-minute — the length of the video that comes back, not the time a machine spent on it. No instances, no idle billing, no estimates.
Renders
5 cr / minute
flat, every minute, every job
One rate whether your composition paints DOM and SVG or pushes WebGPU, Three.js and shaders. Jobs that need graphics silicon still route to GPU-capable machines — the route changes, the price doesn't.
Community renders
4 cr / minute
when you opt in
Renders are private by default. If your content can run on community machines, opting in takes every price down by ×0.8.
Self-render
0 cr
forever
Jobs routed to hardware you own cost nothing. The network is for the capacity you don't have.
Free self-render on the shared fleet is currently by arrangement; ask us to enable it for your workspace.
Estimate a render
Credits are reserved when a job is accepted and settle to exactly this price — a canceled job releases the full hold.
Community tier
Opt in, pay 20% less.
Renders are private by default and run on vetted cloud machines. If your content can run on community machines, opting in takes every price above down by a factor of ×0.8. Your choice, per job.
Operators
Your machine earns 70%.
Operators' share is 70 of every 100 credits a job costs, recorded as a pending earning when the job completes. Payouts are not yet available — they're coming later. Verification of that work is planned and not yet live. The network keeps 30 to run dispatch and storage.
Early access
Credits are hand-topped right now.
We're pre-launch: no card forms, no checkout — credits are granted manually while the network hardens. Create a workspace and ask us for a grant, or pair your own machine and render free from day one.