Pricing

Pay for minutes,
not machines.

Every render is priced by started output-minute — the length of the video that comes back, not the time a machine spent on it. No instances, no idle billing, no estimates.

GPU renders

10 cr / minute

drops to 8 cr from minute 5

WebGPU, Three.js, shaders — compositions that need real graphics silicon.

Standard renders

5 cr / minute

flat, every minute

Everything a headless browser can paint — DOM, SVG, canvas, video.

Self-render

0 cr

forever

Jobs routed to hardware you own cost nothing. The network is for the capacity you don't have.

Estimate a render

20GPU · cloud
10Standard · cloud
16GPU · community
0Your own machine

Credits are reserved when a job is accepted and settle to exactly this price — a canceled job releases the full hold.

Community tier

Opt in, pay 20% less.

Renders are private by default and run on vetted cloud machines. If your content can run on community machines, opting in takes every price above down by a factor of ×0.8. Your choice, per job.

Operators

Your machine earns 70%.

Operators keep 70 of every 100 credits a job costs — credited when verification passes, spendable on your own renders. The network keeps 30 to run dispatch, storage, and verification.

Early access

Credits are hand-topped right now.

We're pre-launch: no card forms, no checkout — credits are granted manually while the network hardens. Create a workspace and ask us for a grant, or pair your own machine and render free from day one.