Pricing
Pay for minutes,
not machines.
Every render is priced by started output-minute — the length of the video that comes back, not the time a machine spent on it. No instances, no idle billing, no estimates.
GPU renders
10 cr / minute
drops to 8 cr from minute 5
WebGPU, Three.js, shaders — compositions that need real graphics silicon.
Standard renders
5 cr / minute
flat, every minute
Everything a headless browser can paint — DOM, SVG, canvas, video.
Self-render
0 cr
forever
Jobs routed to hardware you own cost nothing. The network is for the capacity you don't have.
Estimate a render
Credits are reserved when a job is accepted and settle to exactly this price — a canceled job releases the full hold.
Community tier
Opt in, pay 20% less.
Renders are private by default and run on vetted cloud machines. If your content can run on community machines, opting in takes every price above down by a factor of ×0.8. Your choice, per job.
Operators
Your machine earns 70%.
Operators keep 70 of every 100 credits a job costs — credited when verification passes, spendable on your own renders. The network keeps 30 to run dispatch, storage, and verification.
Early access
Credits are hand-topped right now.
We're pre-launch: no card forms, no checkout — credits are granted manually while the network hardens. Create a workspace and ask us for a grant, or pair your own machine and render free from day one.